We here @ Lineweights wish everyone a Happy New Year! We’re planning good things for twenty10 like another sketch crawl somewhere, a new look for the blog, new demo’s, and more stuff (please feel free to email us any suggestions!)
Here’s some rando noodling i neglected to post last year…dom doesnt like the sketch i did of him, but whatever, its not my fault he looks like that…



Hey guys, here are the final shots of the finished product. I call it hill, for obvious reasons..hehe. It’s is an interplay of floor, wall, and roof to break up our flat campus. My inspiration was the silicone valley hills that surround us. There is some more stuff on this on my site at fariselmasu.com
the winning artwork that is featured on our 2009 demo:

and some additional art from others voluntarily contributing:
thanks to all that participated!
if you would like a copy of our demo, please visit our webstore:
Here is some stuff from this semester. Urban design for SJSU. It was a fun project.
Hey guys! My first post on lineweights. Thanks Jon for getting me connected. Here are some robots that I drew for a project I did studing in Paris. I look forward in posting some more stuff. HAPPY NEW YEARS everyone!

Its been some time since I had to opportunity to post anything up here. So, here are some quick sketches and color studies from my portfolio that I did back in school.
UPDATED – We will be choosing a winner between december 11th-14th
just thought i’d do something a little fun and have a little contest for my little band.
my group squadrons will be releasing a 4-track demo and we would like to support anyone interested in showing off their art. we encourage you guys to submit any form of art you would like to have featured on our cd sleeve and/or t-shirts for this demo release. the winner will get a nifty prize (approx. $50 in value), along with a copy of our demo and a shirt (and maybe featured in a music video we are planning to film).
keep in mind that your art will be fitted on a 5×5 medium. it may help to listen to the music while you create! sketch what you hear! that’s an interesting exercise!
please title your emails “CONTEST” and send to: squadrons.ace@gmail.com
or if you have questions feel free to comment on this post or email the band.
our logo was inspired by some wall art found at SJSU’s art building. you don’t have to use our logo, in fact we would prefer something different.
been awhile since ive picked up a good magazine and cut loose sketching and getting inspired and what not…James Jean is definitely one of my favorite illustrators…i just needed a break, needed to breath a little, this is what i like to do from time to time to warm up and loosen up (oh yeah, dom’s warm ups are good too)
Curvilinear Forms can be some of the toughest things to sketch in perspective, but when you nail it they can shine for you. This technique reaches back to my first Visualization class with Dave Fleming at San Jose States Industrial Design Dept. Follow each step, and you will learn to build 3D curvilinear forms on paper!
1. Perspective, Proportions and Connections: Sketch your initial box forms. Take a look at the proportions of the two boxes in relationship to each other (they are the major bodies of the object). Once you are happy with the proportions, connect the two boxes, and find the center line of both boxes.
2) Contour lines, Center lines, Radi and More: Use your sketch from step one asn an underlay to make the second sketch. Lightly ghost the key points from the original sketch (as visual reference). Start to “shape” the boxes into softer forms, paying attentions to the outside profile to maintain the correct perspective position of those curves. Use crossing contour lines to help describe to your eye how you see those new shapes. Add curves and Radi based off of those contour lines. Make sure that the center lines now live on both forms.
3) Final Shape, Details Texture and Preparation: Use the sketch from step 2 to help create your final shape. Adjust curves and contours to fit your design, always referencing your previous sketch. Place key details that play a big part in the design on the object, always looking to see if center lines/ contour lines hit those objects (this can help play up certain details). Always follow the surfaces you have built to make details more realistic. Add textures if necessary to separate forms, and the sketch is prepared for value and shading!
Enjoy!
Feeling tired and rusty? Been a while since you last sketched? Need a pick-me-up, that will get your marker started? Sketching warm ups are the best way to break that silence between your pen and paper. It will help your brain visualize your next move and learn to build confident lines. This technique shown here is most commonly taught at Art Center in Pasadena, and Scott Robertson being the biggest proponent! I threw on his DVD and did a little sketch warm ups.
Click on the photo to take you over to the full Sketch Warm Up, filed under Tutorials and Techniques page!
Finally back…sorry for the leave of absence but the vacation was much needed…we have tons of pics that eventually will go up as well as sketches…so, we were on a train from Madrid to Barcelona, Dan was fast asleep, Dick Cheney was sitting behind us and Albert was sitting across from me…i sketched this on my train ticket…