Posts Tagged ‘ sketching ’

A throw back to Prof. Dave Fleming

When I originally started SJSU, I was declared in Graphic Design.  My first semester in the major I decided to take an Industrial Design class as one of my electives.  I was pretty excited to get into the class, since we would be learning how to “sketch like the star wars artists!”  Dave Fleming was the professor for the class, and I heard murmurs from other students that we were really fortunate to have him!  Each day, Prof. Fleming would bring in new and exciting materials to learn to sketch with.  We would gather around his desk, every other class session, to watch him sketch.  I tried to take as many notes as I could, but it was not only hard to keep up, but many times I would just watch in awe. (read more below)

Right from the beginning we were tossed into the pool, expected to know how to swim.  Our perspective training was basically a one week recap, from there, we went full bore into all sorts of materials, lighting, shadowing, coloring, textures, etc.   We got lots of encouragement and inspiration from Prof Fleming, and he always had lots of saying to carry us through the semester.  It was tough to keep up, but once the class was over, I was really thankful for what Prof Fleming taught the class.  On the last day of class Prof Fleming came up to me to give me my grade and he said…”you know, I would really think about changing over from Graphic Design to Industrial Design…you have the eye for it”…from that point forward my life was changed forever.  Thanks Professor Fleming for all the encouragement, education and inspiration!  Check out his old school work below… and his most current paintings here.. http://www2.cruzio.com/~fleming/

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Pre-ID Days

Long before ID I got to work with a few good fellas on a project that didn’t get a chance to take off. We did do a series of comic strips for the initial idea and was about to work on a Flash animated version but then people got full-time jobs, went back to school, or started families. I still keep in touch with these fellas from time to time.

The first character I call, Hoot Sensei, an owl who teaches self-defense using Aikido. The early concepts of Hoot Sensei was a pretty generic old short character that could kick your ass. But that was too generic so after a few more iterations I thought about giving him a Steven Seagal look but still keeping that old wise and humble character.

The second character was a challenge. Puffin’s are hard to draw. After doing many studies and drawing puffins for weeks, I got down to work to create Paco the Puffin who is a, how do you say, pretty flamboyant hair stylist.

Bunnies

Here’s an idea. If you are stuck and don’t know what to draw, just pick something and try to do many iterations of it. Take it to many levels, push and pull to see what you end up with. Do something to the subject that you normally wouldn’t do to it. This will help you generate ideas while getting mileage you need. Don’t ever get stuck figuring what to draw. It should be spontaneous.

Bunnies!

Dynamic Figures

Hey Guys,

I’ve been super inspired by Spencer Nugent’s Sketch-A-Day and I’ve taken it upon myself to do the same thing! So here is the first one I copied some stuff from Burne Hogarths Book “Dynamic Figure Drawing” Used a pilot razor point 2 on trace.

Razor Point 2, Trace

Smart Car.

Pretty straight up…time to draw a Smart Car!  They have such cool little personalities,  it makes it easy to capture the character like feel that these cars have.  Used a ultra fine point Sharpie and Pentel Sign Pen to bold up the out side lines.  Keep it loose and free… Enjoy!

Smart Car_1

Curvilinear Forms

Curvilinear Forms can be some of the toughest things to sketch in perspective, but when you nail it they can shine for you.  This technique reaches back to my first Visualization class with Dave Fleming at San Jose States Industrial Design Dept.  Follow each step, and you will learn to build 3D curvilinear forms on paper!

Curvilinear Form_1

1.  Perspective, Proportions and Connections:  Sketch your initial box forms.  Take a look at the proportions of the two boxes in relationship to each other (they are the major bodies of the object).  Once you are happy with the proportions, connect the two boxes, and find the center line of both boxes.

Curvilinear Form_2

2)  Contour lines, Center lines, Radi and More:  Use your sketch from step one asn an underlay to make the second sketch.   Lightly ghost the key points from the original sketch (as visual reference).  Start to “shape” the boxes into softer forms, paying attentions to the outside profile to maintain the correct perspective position of those curves.   Use crossing contour lines to help describe to your eye how you see those new shapes.  Add curves and Radi based off of those contour lines.  Make sure that the center lines now live on both forms.

Curvilinear Form_3

3) Final Shape, Details Texture and Preparation:  Use the sketch from step 2 to help create your final shape.  Adjust curves and contours to fit your design, always referencing your previous sketch.  Place key details that play a big part in the design on the object, always looking to see if center lines/ contour lines hit those objects (this can help play up certain details).  Always follow the surfaces you have built to make details more realistic.  Add textures if necessary to separate forms, and the sketch is prepared for value and shading!

Enjoy!

Sketch Warm Up!

Feeling tired and rusty?  Been a while since you last sketched? Need a pick-me-up, that will get your marker started?  Sketching warm ups are the best way to break that silence between your pen and paper.  It will help your brain visualize your next move and learn to build confident lines.  This technique shown here is most commonly taught at Art Center in Pasadena, and Scott Robertson being the biggest proponent!  I threw on his DVD and did a little sketch warm ups.

Click on the photo to take you over to the full Sketch Warm Up, filed under Tutorials and Techniques page!

photo3