Archive for the ‘ design ’ Category
I have been experimenting with digital media recently and have been really into soft good recently with my sketching. It has been a nice change of pace from my usual stuff. This is an vector render full exploded view of a project I worked on last year. Good way to brush up on creating textures and manipulating vector work.
Its been some time since I had to opportunity to post anything up here. So, here are some quick sketches and color studies from my portfolio that I did back in school.
Well I worked on the logo for the movie too. take a look at the process from start to finish. it was a pretty crazy battle!
After showing these concept, the direction wasn’t favored because they didn’t look “real” enough. We wanted something that looked like it was carved by hand on the Shrine itself! and National Geographic or someone took a picture of it. So I explored alot with hand made fonts that were inspired by Greek and Roman hand chiseled tablets. Here are some of the results!
The above concept we had the idea of the logo being carved into the wall of a cave and a torch was being used to light it. This was canned because the color palette was too warm and not dark and scary enough.
Played with mist/fog a common element in the film but it didn’t work too well. The next one is the final where the title is surrounded by latin text as if it was decoded for its meaning. The latin text plays a part in the film as the village where “The Shrine” speaks latin. The crack was placed to give it an ancient look and gives the feeling that something is going to go wrong. And we were excited by the cold color palette that looked like it was lit a night.
Well thats it guys. I know its not true sketching, but I did alot of thumbnails to get to these concepts. I’ll be back now with some regular good old fashioned sketching!