Beautiful fighter 2.0

More of a futuristic character. This is pencil on bondpaper, then traced with Graphics 360. This drawing was conceived in thumbnail sketch form and drawn larger. This was not done by life drawing, but by using perspective and known proportions:

Process: Planning(thumbnails), rough proportions, rough sketch, finalizing costume, alt costume1, alt2.

bf2-1bf2-2bf2-3bf2 i4bf2-i1bf2 i2

Final (for now):

Beautiful Fighter 2 Small

    • dancrlo
    • June 20th, 2009

    If anyone wants to see the process, let me know and I will edit this post. The process differs slightly from Beautiful Fighter 1, and I can show some costume alts.

  1. dude, add some process bud! Dont have to get crazy with it, but one more sketch would be dope to see bud! Your Beautiful Fighter 1.0 was a tight demo, but this one dont need to be a detailed demo….but seeing some of the initial sketch work is the best! DO it live!

    • joncorpuz
    • June 23rd, 2009

    i’d honestly rather like to see your rough sketch prior than the finalized one…the looser the better…the tight final sketches tend to be so constrained and flat…
    what you need to do is lead the eye more, create heirchy and add lineweight to give the emphasis areas the punch and impact they deserve…cuz i know you are trying to do an upwards perspective, but because there is no lineweight or movement within the sketch, i dont feel like im looking up at her, rather it feels flat and i just see everything at once not leading my eyes up…also throw in the costume alterations of her as thumbnails that would be interesting…but bro, as i’ve always said, keep it loose and gestural, its the life blood of the sketch…overall i love the concept and the subject matter

    • dancrlo
    • June 23rd, 2009

    Yeah I was playing around with trying to add more emphasis on the person looking up by making the hand have more line weight and contrast than the character. I didn’t want the hand to blend into the character. I’ll try changing up the line weights and fixing some panels on her costume so they do not look so flat. I may even try to render it, but am not sure yet. I’ll post up some process.

    • Kingsley Leong
    • June 25th, 2009

    There is something about cleaning up a drawing and putting in the final lines. Every time I do it the drawing seems to die. The initial sketch with construction lines for some reason give the drawing life. I don’t know what it is. That’s how I feel about my drawings at least so that’s why I hardly clean them up.

    Also foreshortening is hard.

    • danclrlo
    • June 25th, 2009

    I think that part of the trick to getting a clean final is not only lineweight, but to be able to figure out which lines to not draw in. If I would draw the shadows and take away drawn lines that would become highlights with line weight.

    As for foreshortening, if you follow the rules of perspective and the calculate the lengths out, the diagonal line method, you should be able to quickly and accurately be able to foreshorten a person, part of a person, or object.

    • joncorpuz
    • June 25th, 2009

    This is why our next field trip will be going to a Life Drawing session…no matter how much you “calculate” it will never look right, you have to draw from real life and practice life drawing consistently in order to understand the human figure and how to draw it correctly, hence why illustration/animation students take so much life drawing…what is also great about drawing from life is the fact that people change position and move constantly, so capturing that is a challenge but it is what brings life to your sketch…
    Clean final sketches are always gonna look flat and dead unless you render them…the gestural lines and mistakes are what give it character and purpose…you should also “break” your lines, those line breaks are what will give the illusion of a highlights…using a consistent lineweight all the way around, inside and outside also contributes to the flatness

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